![]() ![]() We improved the behavior of “fallback loot” to reduce the likelihood of nonsensical items dropping in fuel storage, military storage, utility boxes, and chemical storage.We’ve also increased the size of the safe zone around your base to make it calmer for you and your allies - but only slightly, to avoid breaking sieges. This also creates subtle breaks in the pacing of the game, with more intense fights punctuated by more periods of quiet.This means you are far less likely to have new zombies spawn in inappropriate places right after you think you’ve cleared them out.This isn’t a new system, but it acts much more quickly than before. Killing a single zombie now instantly creates a moratorium on new spawns in the immediate area, and scoring a few more kills makes that no-spawning zone larger. ![]() ![]() We disallowed some contradictory trait pairings that made characters seem simultaneously elated and miserable all the time.The Red Talon Logistics skill now provides the benefits of Metalworking, as advertised. ![]()
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